Previews




On The Rusted I worked on scene composition, lighting, animation and VFX integration, and shader and material adaptations. I also designed and built project-specific Unity tools to take repetitive work out of daily production and keep visual content consistent.
Scene composition, lighting and atmosphere · Spine animation and VFX integration · Sprite and VFX shader/material adaptations · Project-specific Unity editor tools
Built with
Unity 6 · URP 2D · Spine 2D · Unity Particle System · All In 1 Sprite Shader · ProCamera2D
Tools I built

Sorting Tool
Splits a scene into depth zones on Z and sets Sorting Layer and Order in Layer from position, so sprites follow shared rules instead of hand-typed numbers.

Spine–VFX Animation Tool
Links Spine animations to particle systems in the Inspector. Effects fire on start, run for the animation's length or trigger on Spine events, with camera shake and FOV beside them.


Blur Studio 2D
Bakes blur into new sprites by Z or Sorting Order, with padding, halo fixes and sliced-border support, then re-assigns them in the scene.
→Spritesheet Generator + Animation Creator
Loose frames in, sliced sheet and Animation Clip out. Order, cell size, pivot, PPU and FPS are set once and reused.